“Awaken. Emerge. Descend.”
Aethermoor is a world scarred by ancient technomancy and fractured by the ambitions of three great factions. Beneath its meadows and mountains lie the remnants of the Architects — beings who came from beyond the Veil, terraformed this world, and vanished into the space between realities millennia ago.
Players awaken on a cold stone slab in forgotten catacombs, with no memory of who they are or how they arrived. A faint hum of ancient machinery echoes through the dark. Runes pulse with dying light. Something stirs in the depths below.
The only way is up — through crumbling corridors, past things that skitter in the dark, and into the blinding light of a world you do not remember. But Aethermoor remembers you. Or rather, what you were made to be.
Zone 00
The Catacombs
Level 1–5
Awaken with no memory on a cold stone slab
Zone 01
Meadow Emergence
Level 5–12
Step into sunlight for the first time
Zone 02
Oldtown
Level 10–18
The neutral city hub where factions converge
Zone 03+
Gloomfen & Beyond
Level 15–50
Descend into the depths beneath the mire
A mountain fortress of dark stone and iron, forged by an alliance of dwarves and orcs. The Great Forge burns day and night. Honor is earned through strength, and the ancient roads they carved still lead to the heart of the world.
A breathtaking circular elven city built around the Starspire Tower. Three concentric rings of living wood and crystalline bridges. The oldest faction, keepers of nature magic and the ley lines that hum beneath every forest.
A U-shaped industrial city of steam, brass, and invention. Constructs and golems serve as citizens. The youngest faction, rising fast — they study ancient technomancy without knowing its true origin.